Chris H Chu Portfolio
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A diligent, skilled, and self-motivated professional who functions well within a team. A strong ambition to take on new and exciting projects and collaborate with team members to achieve the best final product. Excellent time management skills while working under pressure and multiple projects. Exceptional understanding of software and process in game concept art. Experience proven to deliver high quality results. A problem solver who is self-directed, disciplined, and results oriented.

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  • Software Skills: Photoshop, Maya, Painter, Illustrator, Fireworks, Flash, InDesign, Dreamweaver, Unity
  • Traditional Skills: Oil, Acrylic, Watercolor, Printmaking, Book Art, Sculpture, Traditional Asian Painting 
  • Languages: English and Korean​

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Senior Artist
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N3TWORK  l  San Francisco, CA  l  JULY 2017 - CURRENT ​
  • Legendary: Game of Heroes

Lead Concept Artist
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Turbine; WB Games  l  Needham, MA  l  JUNE 2015 - JULY 
2017 ​
  • Establishing the style and mood of the entire environment for the mobile version of Game of Thrones Conquest
  • Creating character, environment, structure, and VFX concepts for the mobile version of Game of Thrones Conquest
  • Creating character and structure in-game illustrations for the mobile version of Game of Thrones Conquest

Freelance Concept Artist
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npnf, SK Planet  l  San Francisco, CA  l  APR. 2014 - MAY. 2015
  • Creating character concepts for unannounced project
  • Creating concepts and establishing the style of characters for the mobile game Dragon Battle (Unreleased)
DeNA, ngmoco  l  San Francisco, CA  l  APR. 2014 - DEC. 2014
  • Creating key art for the mobile game Robot Dance Party
  • Creating background paintings for the mobile game Blood Brothers 2​

Associate Art Director
DeNA, ngmoco  l  San Francisco, CA  l  ​DEC..2013 - APR. 2014 ​
  • Art directing, setting up art pipe line, and creating character concepts for the mobile game MARVEL Mighty Heroes

Lead Artist
DeNA, ngmoco
  l  San Francisco, CA  l  ​AUG. 2012 - DEC. 2013 
  • Art directing and creating monsters, backgrounds, and UI/UX design for the mobile game Monster Match
  • Creating preproduction art for multiple mobile games MARVEL Mighty Heroes, 
    Transformers: Age of Extinction,
    Star Wars: Galactic Defense, and Robot Dance Party
  • Creating character concepts and re-establishing the style of characters and UI/UX design for the mobile game Eternal Fate
  • Creating UI design for the mobile game Money Run

​Artist
DeNA, ngmoco
  l  San Francisco, CA  l  ​JUN. 2011 - JUL. 2012 ​
  • Creating card illustrations for the mobile game Transformers: Legends
  • Creating art style guide, concepts, in-game assets, and UI design for the mobile game Dreamtopia
  • Creating concepts, 3D models, and in-game assets for the mobile game We Rule
  • Creating splash screens for multiple mobile games ​We Rule, We City, and We Farm

Freelance UI Designer
Cardboard Box Games  l  San Jose, CA  l  ​FEB. 2011 - MAY 2011 
  • Creating UI/UX design for the mobile game Idonia 

Freelance Illustrator
Hwansang Media Publishing  l  Seoul, South Korea​  l  ​SEP. 2007 - OCT. 2008  
  • Illustrating fantasy novel book covers
    ​
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MFA / ILLUSTRATION
ACADEMY OF ART UNIVERSITY  l  2008 - 2010

BFA / FINE ARTS
EWHA WOMANS UNIVERSITY   l  1998 - 2003

HIGH SCHOOL DEGREE / FINE ARTS
SUNHWA ART HIGH SCHOOL    l  ​1995 - 1998


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BEST IN CHARACTER CONCEPT ART; FIRST PLACE
ACADEMY OF ART UNIVERSITY  l  2011

​BEST IN MFA CONCEPT ART; FIRST PLACE
ACADEMY OF ART UNIVERSITY  l  2010
All content is copyright Chris H Chu (Christie H Schenck).
Do not reproduce without permission.
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