A diligent, skilled, and self-motivated professional who functions well within a team. A strong ambition to take on new and exciting projects and collaborate with team members to achieve the best final product. Excellent time management skills while working under pressure and multiple projects. Exceptional understanding of software and process in game concept art. Experience proven to deliver high quality results. A problem solver who is self-directed, disciplined, and results oriented.
Traditional Skills: Oil, Acrylic, Watercolor, Printmaking, Book Art, Sculpture, Traditional Asian Painting
Languages: English and Korean
Art Director N3TWORK l San Francisco, CA l JULY 2017 - CURRENT
Art Directing Character, Illustration, Environment, Weapons for the mobile game Triumph
Art Directing Character for the mobile game Legendary: Game of Heroes
Art Directing Live-Ops art and Managing art team for the mobile game Legendary: Game of Heroes
Lead Concept Artist Turbine; WB Games l Needham, MA l JUNE 2015 - JULY 2017
Establishing the style and mood of the entire environment for the mobile version ofGame of Thrones Conquest
Creating character, environment, structure, and VFX concepts for the mobile version of Game of Thrones Conquest
Creating character and structure in-game illustrations for the mobile version of Game of Thrones Conquest
Freelance Concept Artist npnf, SK Planet l San Francisco, CA l APR. 2014 - MAY. 2015
Creating character concepts for unannounced project
Creating concepts and establishing the style of characters for the mobile game Dragon Battle (Unreleased)
DeNA, ngmoco l San Francisco, CA l APR. 2014 - DEC. 2014
Creating key art for the mobile game Robot Dance Party
Creating background paintings for the mobile game Blood Brothers 2
Art Director DeNA, ngmoco l San Francisco, CA l DEC..2013 - APR. 2014
Art directing, setting up art pipe line, and creating character concepts for the mobile game MARVEL Mighty Heroes
Lead Artist DeNA, ngmoco l San Francisco, CA l AUG. 2012 - DEC. 2013
Art directing and creating monsters, backgrounds, and UI/UX design for the mobile game Monster Match (Link of Monster Wiki)
Creating preproduction art for multiple mobile games MARVEL Mighty Heroes, Transformers: Age of Extinction, Star Wars: Galactic Defense, and Robot Dance Party
Creating character concepts and re-establishing the style of characters and UI/UX design for the mobile game Eternal Fate
Creating UI design for the mobile game Money Run
Artist DeNA, ngmoco l San Francisco, CA l JUN. 2011 - JUL. 2012
Creating card illustrations for the mobile game Transformers: Legends
Creating art style guide, concepts, in-game assets, and UI design for the mobile game Dreamtopia
Creating concepts, 3D models, and in-game assets for the mobile game We Rule
Creating splash screens for multiple mobile games We Rule, We City, and We Farm
Freelance UI Designer Cardboard Box Games l San Jose, CA l FEB. 2011 - MAY 2011
Creating UI/UX design for the mobile game Idonia
Freelance Illustrator Hwansang Media Publishing l Seoul, South Korea l SEP. 2007 - OCT. 2008
Illustrating fantasy novel book covers
MFA / ILLUSTRATION ACADEMY OF ART UNIVERSITY l 2008 - 2010
BFA / FINE ARTS EWHA WOMANS UNIVERSITY l 1998 - 2003
HIGH SCHOOL DEGREE / FINE ARTS SUNHWA ART HIGH SCHOOL l 1995 - 1998
BEST IN CHARACTER CONCEPT ART; FIRST PLACE ACADEMY OF ART UNIVERSITY l 2011
BEST IN MFA CONCEPT ART; FIRST PLACE ACADEMY OF ART UNIVERSITY l 2010