Chris H Chu Portfolio
  • PROJECTS
    • Triumph GO
    • Legendary: GoH
    • Game of Thrones Conquest
    • Marvel Mighty Heroes
    • Dragon Battle
    • Unreleased Game
    • Monster Match
    • Old Projects
    • Illustration
    • Pre-production
    • Personal Project
  • ABOUT
  • CONTACT
  • PROJECTS
    • Triumph GO
    • Legendary: GoH
    • Game of Thrones Conquest
    • Marvel Mighty Heroes
    • Dragon Battle
    • Unreleased Game
    • Monster Match
    • Old Projects
    • Illustration
    • Pre-production
    • Personal Project
  • ABOUT
  • CONTACT
A diligent, skilled, and self-motivated professional who functions well within a team.
A strong ambition to take on new and exciting projects and collaborate with team members to achieve the best final product. Excellent time management skills while working under pressure and multiple projects. Experience proven to deliver high quality results.
​A problem solver who is self-directed, disciplined, and results oriented.
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  • ​Skills: Art Directing, Art Management, Team Management, Pipeline Setup, Outsourcing Handling, Project Management, Coaching and Mentoring
  • Software Skills: Photoshop, Maya, Figma, Painter, Illustrator, Fireworks, Flash, InDesign, Dreamweaver, Unity
  • Traditional Skills: Oil, Acrylic, Watercolor, Printmaking, Book Art, Sculpture, Traditional Asian Painting 
  • Languages: English and Korean​
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​N3TWORK Studios  l  San Francisco, CA  l  JULY 2017 - MAY 2025 ​
​Art Director: Jan 2019 - MAY 2025
  • Projects: Triumph: GO Infinite, Legendary: Game of Heroes
  • Art Direct: supervised art teams and worked to accomplish high-quality and efficiency
  • Art Direct: established the art style, art guide, and pipeline 
  • Art Direct: oversaw all aspects of creative pipeline and team, concept to final asset for characters, environments, weapons, and UI
  • Collaboration: closely worked with the marketing team and other discipline leaders
  • Culture: mentored, coached, and led artists and art team at N3TWORK Studios
Lead Artist / Sr. Artist: Jul 2017 - Dec 2018
  • Art: created a variety of live-ops assets, marketing images, and UI for Legendary: Game of Heroes
  • Lead: managed live-ops and character art team for Legendary: Game of Heroes

​WB Games, Turbine  l  Needham, MA  l  JUNE 2015 - JULY 2017 ​
Lead & Sr Concept Artist ​
  • Projects: Game of Thrones Conquest
  • Lead: Managing production art team
  • Lead: Establishing and Art directing the style and mood of the entire environment
  • Culture: Mentoring artists of the Game of Thrones Conquest team
  • Concept: Created character, environment, structure, and VFX concepts, storyboard

Freelance Concept Artist  l  San Francisco, CA  l  APR 2014 - MAY 2015
Client:​ npnf, SK Planet 
  • Creating character concepts for unannounced project
  • Creating concepts and establishing the style of characters for the mobile game Dragon Battle (Unreleased)
Client:​ DeNA, ngmoco 
  • Creating key art for the mobile game Robot Dance Party
  • Creating background paintings for the mobile game Blood Brothers 2​

DeNA, ngmoco  l  San Francisco, CA  l  ​DEC 2013 - APR 2014 ​
Associate Art Director: Dec 2013 - Apr 2014
  • Project: MARVEL Mighty Heroes
  • Art Direct: oversaw and set up art pipeline
  • Art Direct: establishing the visual direction of character and environment
  • Concept: creating character concepts
​Lead Artist: Aug 2012 - Dec 2013
  • Project: Marvel Mighty Heroes, Transformers: Age of Extinction, Star Wars: Galactic Defense, Monster Match, Robot Dance Part, Eternal Fate, Money Run
  • Art Direct: art directed and created monsters, backgrounds, and UI/UX design for Monster Match 
  • Pre-Production: established art style for various games, including those based on licensed intellectual properties.; MARVEL Mighty Heroes, Transformers: Age of Extinction, Star Wars: Galactic Defense, and Robot Dance Party 
  • Consulting: re-established the character style and UI/UX for 3rd party game, Eternal Fate 
  • Consulting: created UI design for Money Run
Artist: Jun 2011 - Jul 2012
  • Project: Transformers: Legends, Dreamtopia, We Rule, We City, We Farm
  • Created card illustrations for Transformers: Legends 
  • Created art style guide, concepts, in-game assets, and UI for Dreamtopia 
  • Created concepts, 3D models, in-game assets, splash screens, and UI for We Rule, We City,  and We Farm

Cardboard Box Games  l  San Jose, CA  l  ​FEB. 2011 - MAY 2011 
Freelance UI Designer
  • Creating UI/UX design for the mobile game Idonia ​
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MFA / ILLUSTRATION
ACADEMY OF ART UNIVERSITY  l  2008 - 2010

BFA / FINE ARTS
EWHA WOMANS UNIVERSITY   l  1998 - 2002

HIGH SCHOOL DEGREE / FINE ARTS
SUNHWA ART HIGH SCHOOL    l  ​1995 - 1998

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BEST IN CHARACTER CONCEPT ART; FIRST PLACE
ACADEMY OF ART UNIVERSITY  l  2011

​BEST IN MFA CONCEPT ART; FIRST PLACE
ACADEMY OF ART UNIVERSITY  l  2010
All content is copyright Chris H Chu (Christie H Schenck) and the license holders.
Do not reproduce without permission.
  • PROJECTS
    • Triumph GO
    • Legendary: GoH
    • Game of Thrones Conquest
    • Marvel Mighty Heroes
    • Dragon Battle
    • Unreleased Game
    • Monster Match
    • Old Projects
    • Illustration
    • Pre-production
    • Personal Project
  • ABOUT
  • CONTACT